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    <title>Losing Your Grip</title>
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        <h2>Losing Your Grip</h2>
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                            <th scope="row">name</th>
                            <td>Losing Your Grip</td>
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                            <th scope="row">YEAR</th>
                            <td>1998
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                            <th scope="row">PLATFORM</th>
                            <td>DOS
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                            <th scope="row">RELEASED_IN</th>
                            <td>Worldwide
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                            <th scope="row">GENRE</th>
                            <td>Adventure
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            <h3>Description of Losing Your Grip</h3>
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            <a href="javascript:void(0)" onclick="this.remove()" class="readmore">Read Full Description</a><p><em>Losing Your Grip</em> is an ambitious, outstanding work of ?serious? IF which casts you as Terry Hastings, a troubled man who is trying to come to terms with his life.</p>

<p>The game is presented in five "fits", or episodes, each focusing on one aspect of Terry?s personality, each telling us a bit more about his life and his tragic past. The strength of <em>Losing Your Grip</em> lies in the wonderful diversity of settings, puzzles, and characters, all of which are expertly woven into a coherent whole. The ?gameworld? borders on the surrealistic; objects and people are how Terry <em>sees</em> them in his mind, not how they actually are. These scenes range from the fantastical to the brutally realistic?anyone who likes surrealist painters e.g. Dali or Magritte will have a good idea of what they can expect in the game. The writing is excellent throughout, and there are many interesting characters to meet. As varied as the settings are, the game would be quite boring if the puzzles were similar. Fortunately, Stephen once again shows the mastery of his craft and careful attention to detail by infusing the game with diverse types of puzzles that are relevant to each fit. These run the gamut from the story-based (e.g. getting the dragonfire), to the logical-but-not-related-to-the-story (e.g. most puzzles in Fit 4 ? Rational), and finally to the very obscure (e.g. the orange crystal puzzle?I had <em>no idea</em> how one could figure it out, even after consulting the solution). Fit 2 ? School and Fit 4 ? Rational are my favorites episodes. More amazing still is the fact that many puzzles have <em>multiple solutions</em>, although unfortunately they do not lead to different endings. With excellent writing, puzzles, and wonderful storyline, it?s very hard to find fault with <em>Losing Your Grip</em>. This is one of the few IF titles that deserve to be called ?literary works? of our time, alongside Andrew Plotkin?s <em>So Far</em> and Adam Cadre?s <em>Photopia</em>. <em>Losing Your Grip</em> is not a short game?you?ll be spending many hours, some in frustration at the difficult puzzles, but you will love every minute of the game if you love mature stories. Simply a must-have.</p>

<p>Note: Originally released as shareware, <em>Losing Your Grip</em> was released into the public domain in 2001. Download the "feelies" that came with registered version below!</p>

<p><span class="revhotud">Review By HOTUD</span></p>        </div>
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            <h3>Captures and Snapshots</h3>
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